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Casual Game Lighting

I created a material function for Unreal Engine to give a casual look to assets, specifically intended for mobile games. This function includes various lighting features such as:

  • Distance fog
  • Height fog
  • Diffuse lighting
  • Ambient lighting
  • Specular lighting

Available on the Unreal Marketplace, this material function helps developers and artists achieve a cartoony style for casual or hyper-casual mobile games.