I developed this horror game prototype, called Dementia, using Unreal Engine 5 and C++.
The game centers around a character with dementia, who relies on notes and various tools to help remember and piece together events. The memory loss mechanic is a core element of the gameplay, adding a unique challenge as the player navigates the game world.
In this prototype, I worked on an interaction system that allows players to physically interact with objects and solve puzzles through dragging and dropping. The game employs physics constraints components to create diverse physical setups and scenarios.