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Prototypes

Over the past 4 years, I’ve had the opportunity to work on over 40 vertical slices for hyper-casual games. These prototypes were more than just rough drafts; they were polished, well-tested experiences designed to ensure a fun gameplay loop.

They provided me with a wealth of experience in game design and the art of creating enjoyable experiences.

When I first started, developing a game in two weeks was the norm. However, as the hyper-casual market evolved and demanded higher-quality games, I adjusted my workflow to deliver well-polished games within a month. This shift allowed me to focus on refining gameplay mechanics and ensuring a satisfying user experience.